Cybertrauma-
The Impact Of Online Harms via Technology

Catherine Knibbs is Clinical and Academic Researcher, Author,
Consultant and Trainer helping you understand human behaviours in a
digital world. Child & Adult alike.

 

Offering: On/Offline Therapy, Consultations, Training and Public
Speaking.

 

Expert in making the complex easy to understand, through stories,
humour, passion and enthusiasm!

Cybertrauma definition:

“The impact of Online Harms that is; a trauma resulting from self- or, other-
directed interaction with, mediated through or from any electronic
internet/cyberspace ready device or machine learning algorithm, that results in impact now or the future. This event/interaction can be multi modal, multi-
platform and multi-interval, delayed, retrospective or immediate, Singular
or plural, and may include images, sound and text and may or may not be
vitriolic in nature. Events may include covert and overt typology and may be
virtual and corporeal and/or at the same time.”  (Knibbs, 2016-2020)

Over the years I have been called; geek, nerd, swot, n00b, techy, IT weirdo, ‘the IT guy’, cybersecurity woman, cyberlady, and more recently the online harms guru due to my work over the last decade in and around cyber trauma.

Cyber trauma is a passion and seemingly my dharma (role in life) in order to advocate and protect children, young people and adults from the impact of trauma created through, increased by and from the online/digital world.

I have spent many years writing, blogging, training and consulting on cyber trauma and to date I am the only therapist looking at this impact from a cyberpsychology perspective and putting this into clinical practice, further research and now in the process of getting my book out to help parents and professionals understand why we do what we do online and how we can assist and support when things don’t go so great. Which for many of us is likely to happen at some point. Not all incidences will be catastrophic though, however some may well be.

I have worked in and around technology since leaving school (that was some time ago) and this has spanned both sides of building, repairing and software through to gaming and the provision of therapeutic interventions using technology. Something which I am passionate about and currently teaching therapists around the UK to do lawfully and safely.

I write for e-safety companies, am conducting a PhD in cyber trauma, research in clinical practice, educate and often appear in interviews, conferences and now that we are in 2020 online spaces such as webinars. 

My goal is to de-pathologize the current narratives around tech use, young people and educate around cyber trauma. I hope to bring a trauma embodied approach to the world of cybersecurity, e-safety and parenting because we are all doing our best in a world that’s both exponential and speeding up and sometimes we need a guiding hand that supports rather than pushes us forward. 

I can be booked to consult, advise and support anyone from an individual through to large organisations, NGO’s and more. My approach is unique and based in evidence-based research and practice rather than ‘expertise’ of the read and regurgitate variety. I’ve also traversed the world of tech as it has changed and I am both excited and concerned about us as humans, though I am optimistic about our species and our future. Tech is a facilitator of human behaviour and understanding the human is the role I take in order to help you do the same.

Tech in Therapy

The use of gaming, biofeedback, apps and
platforms for therapeutic work

Online Harms And Online Safeguarding

Working with the impact of cybertrauma

Sex and Porn Talk In Therapy

How technology and online access is impacting
our sex lives and child development

Listen to all of my current podcasts today

Online Harm or Harm Online

Online Harm Or Harm Online Online Harm or Harm online can be difficult to define accurately in a quantitative frame Harm online can be seen to be behaviours that are carried out with varying ‘modus operandi’s’ such as intentional versus unintentional, delayed versus immediate and direct and indirect. They can be multi-modal​, multi-platform and multi-interval….

When trigger warnings are not enough, nor are they a valid reason to potentially traumatise an audience

Gaming is inherently and mostly safe, as is the world we live in. Our nervous system responses have and are increasingly tapped into by the skewed narrative that is available through social media and new media outlets. Research from leading academics/scientists and researchers such as Steven Pinker has highlighted that as a society we have…

The ‘Human algorithm’ that schools and parents feed through fear concerning social media ‘trends’

The ‘Human algorithm’ that schools and parents feed through fear concerning social media ‘trends’ How perpetrators of crime are relying on you to advertise their products for free; and you do. How you may be adding to the online harm issues for children and young people without being Free advertising used to be a dream…

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